G:Blood Omen 2

C:(M) Must Be On|0E3C7DF2 1853E59E<BR>EE959FAA BCA99C80|CodeJunkies.com|
C:Infinite Rage Bar|DE9CFC92 BCA99B83<BR>DE9CF312 A2359BA3<BR>DE9CF306 82359BA7<BR>DE9CF35A 82359BA7<BR>DE9CF3C6 BCA99B83|CodeJunkies.com|
C:Unbreakable Weapons|DE9EA56E BCA99B83|CodeJunkies.com|
C:Unbreakable Alternate|DE9EB4E6 68E99B87<BR>DE9EB4D6 BCA99B83|CodeJunkies.com|
C:Born Dead Enemies|DE97E126 BCA99B83<BR>DE97E1F6 68E99BEB<BR>DE97E092 BCA99B83|CodeJunkies.com|
C:No Blood Suck Camera|DE9B39BE BF899B8B<BR>DE9B39BA BCA99B83|CodeJunkies.com|
C:Disable A.I.|DE9811AE E0AB9B84<BR>DE9841D2 E0AB9B84|CodeJunkies.com|
C:1 Hit Kill Baddies|DE97DF9A F8AADA03<BR>DE97DFA2 68EA9BEB|CodeJunkies.com|
C:Start With Legacy Of Kain Costume & Soul Reaver|DEB6F986 BCA99B84|CodeJunkies.com|
C:Mega-jump|DE8E533A F8AADA03<BR>DE8E53C2 002ABB83|CodeJunkies.com|
C:Slow Motion - Select+R2|0E4B10B8 BCA99881<BR>DEB5C1AE FAF56750|CodeJunkies.com|
C:Hyper Mode - Select+L2|0E4B10B8 BCA99981<BR>DEB5C1AE FC299B83|CodeJunkies.com|
C:Normal Speed - R1+R2+L1+L2|0E4B10B8 BCA98B82<BR>DEB5C1AE FB299B83|CodeJunkies.com|
C:Enemies Slow Motion|DEB5C1AA F9756750|CodeJunkies.com|
C:Enemies Hyper Mode (Hard Mode)|DEB5C1AA FDC99B83|CodeJunkies.com|
C:Infinite Health|DE9CF3D2 BCA99B83<BR>DE9CF2B6 BCA99B83<BR>DE9CF3DA F8AADE4B<BR>DE9CF3E6 002AFB83<BR>DE9CF28E A0F59B93|CodeJunkies.com|
C:Dark Gift Super-jump Always Targetable|DE9BEC96 CCA99BA8<BR>DE9BEF8E CCA99B42|CodeJunkies.com|
C:No Collision With Baddies Weapons|DE826806 BF899B8B|CodeJunkies.com|
C:Debug - Health|DE9CF3D2 BCA99B83|CodeJunkies.com|
C:Debug - Lore|DE9CFD7A BCA99B83|CodeJunkies.com|
C:Debug - Time|DE9CFD96 BCA99B83|CodeJunkies.com|
C:Debug - Kain's Coordinates|DE9CDFD6 BCA99B83|CodeJunkies.com|
C:Debug - Velocity|DE9CF242 BCA99B83|CodeJunkies.com|
C:Debug - Last Checkpoint|DE9CF55A BCA99B83|CodeJunkies.com|
C:Debug - Show Doors And Stuff|DE985EAE E0AB9B84<BR>DE98703A E0AB9B84<BR>DE9861D2 E0AB9B84|CodeJunkies.com|
C:Debug - Show Enemies HP|DE97E126 BCA99B83|CodeJunkies.com|
C:Debug - Weapon Resistance|DE9EB4D6 BCA99B83|CodeJunkies.com|
C:Debug - Info Rumble|DE8975C2 BCA99B83|CodeJunkies.com|
C:Debug - Script|DE84D09A BCA99B83|CodeJunkies.com|
C:Debug - Thrown Trajectory|DE82EFD6 BCA99B83|CodeJunkies.com|
C:Debug - Grabbed|DE82F022 BCA99B83|CodeJunkies.com|
C:Debug - Sprite Wireframe|DE82CA0E BCA99B83<BR>DE82CA6E BCA99B83|CodeJunkies.com|
C:Debug - Sprite Class & Stance|DE82CADE BCA99B83|CodeJunkies.com|
C:Debug - Enemy Attack Range|DE82699E BCA99B83|CodeJunkies.com|
C:Debug - Attack Mode Info|DE825FBA BCA99B83|CodeJunkies.com|
C:Debug - Get Hit|DE824D36 BCA99B83|CodeJunkies.com|
C:Debug - Defence Info|DE8234FA BCA99B83|CodeJunkies.com|
C:Debug - Show Dist Between Characters|DE81917E BCA99B83<BR>DE819122 BCA99B83|CodeJunkies.com|
C:Debug - Enemy Cross|DE81448A BCA99B83|CodeJunkies.com|
C:Debug - Show People On Ground|DE9EB65E BCA99B83|CodeJunkies.com|
C:Debug - Weapon Info|DE9EB4BE BCA99B83|CodeJunkies.com|
C:Debug - Wireframe Objects|DEA4F536 BCA99B83|CodeJunkies.com|
C:Debug - Wireframe Surfaces|DEA640AA E0AB9B84|CodeJunkies.com|
C:Debug - Memory Info|DEAB9C7E BCA99B83|CodeJunkies.com|
C:Debug - Surface Interaction|DEAC908E BCA99B83|CodeJunkies.com|
C:Debug - More Info|DEACAB66 BCA99B83|CodeJunkies.com|
C:Debug - Sprite Composition|DEAD5B7E BCA99B83|CodeJunkies.com|
C:Debug - Sprite Names|DEAD643A BCA99B83|CodeJunkies.com|
C:Debug - Sprite Listener|DEAD6442 BCA99B83|CodeJunkies.com|
C:Debug - Sprite Listener|DEAD6442 BCA99B83|CodeJunkies.com|
C:Debug - Processor Time|DE93613A E0AB9B84|CodeJunkies.com|
C:Debug - Show Frame Rate|DE958BBA E0AB9B84|CodeJunkies.com|
C:Debug - Symbol Capacity|DE9594B6 BCA99B83|CodeJunkies.com|
C:Debug - Swap Buff Renderer|DE95946A BCA99B83|CodeJunkies.com|
